Spells

Equip a magic weapon and select a spell before entering a dungeon or boss fight. Runes are consumed from your inventory at collect time.

Spell Magic Level Rune Runes / Cast Max Hit
Wind Strike 1 Air Rune 1 3
Water Strike 5 Water Rune 1 4
Wind Bolt 10 Air Rune 2 6
Earth Strike 10 Earth Rune 1 4
Water Bolt 15 Water Rune 2 7
Fire Strike 15 Fire Rune 1 5
Wind Blast 20 Air Rune 3 10
Earth Bolt 20 Earth Rune 2 8
Water Blast 25 Water Rune 3 11
Fire Bolt 25 Fire Rune 2 9
Mind Strike 25 Mind Rune 1 6
Wind Wave 30 Air Rune 4 16
Earth Blast 30 Earth Rune 3 13
Water Wave 35 Water Rune 4 17
Fire Blast 35 Fire Rune 3 15
Mind Bolt 35 Mind Rune 2 11
Chaos Strike 35 Chaos Rune 1 7
Earth Wave 40 Earth Rune 4 20
Fire Wave 45 Fire Rune 4 23
Mind Blast 45 Mind Rune 3 18
Chaos Bolt 45 Chaos Rune 2 13
Death Strike 50 Death Rune 1 8
Mind Wave 55 Mind Rune 4 27
Chaos Blast 55 Chaos Rune 3 21
Death Bolt 60 Death Rune 2 15
Chaos Wave 65 Chaos Rune 4 32
Blood Strike 65 Blood Rune 1 9
Death Blast 70 Death Rune 3 25
Blood Bolt 75 Blood Rune 2 17
Death Wave 80 Death Rune 4 38
Blood Blast 85 Blood Rune 3 28
Blood Wave 95 Blood Rune 4 44

Some staves provide infinite runes of a specific type, removing the rune cost for that spell.