Mercantile
The Mercantile skill covers two activities: Trade Routes and Expeditions.
Trade Routes
Dispatch a merchant caravan along a trade route. Each route costs coins upfront and returns coins and XP. Returns are variable — higher-level routes are more profitable.
| Route | Level | Cost | XP / Min (range) | Coin Return (range) |
|---|---|---|---|---|
| Local Market | 1 | 2,000 | 15–40 | 24–62 |
| River Trading Post | 20 | 10,000 | 50–110 | 120–250 |
| Eastern Caravan | 40 | 40,000 | 140–280 | 470–960 |
| Northern Ports | 60 | 150,000 | 300–625 | 1,700–3,800 |
| Merchant's Quarter | 80 | 500,000 | 750–1450 | 5,800–12,500 |
| Grand Exchange | 99 | 2,000,000 | 2000–2750 | 23,000–40,000 |
Coin returns shown are per-minute ranges across all level tiers for that route.
Expeditions
Explore skilling dungeons to uncover lore notes and unlock hidden combat dungeons. You need your gathering skill (Mining, Woodcutting, Fishing, or Agility) to meet the level requirement, not Mercantile level.
| Expedition | Skill | Level Required | XP / Min (range) | Unlocks Dungeon |
|---|---|---|---|---|
| Crumbling Watchtower | Agility | 1 | 5–67 | Shadow Den |
| Shattered Spire | Agility | 40 | 68–595 | Arcane Ruins |
| Sunken Grotto | Fishing | 1 | 5–105 | Drowned Temple |
| Abyssal Lagoon | Fishing | 40 | 72–627 | Abyssal Ruins |
| Copper Caverns | Mining | 1 | 6–112 | Collapsed Mine |
| Dwarven Depths | Mining | 40 | 80–671 | Ancient Forge |
| Whispering Grove | Woodcutting | 1 | 6–116 | Ancient Forest Ruins |
| Corrupted Canopy | Woodcutting | 40 | 77–803 | Corrupted Sanctum |
Collect enough lore notes (found at a random chance each minute) to reach the note threshold and permanently unlock the associated combat dungeon.
Merchants Guild Shop
The Merchants Guild (accessible from the Shop) sells exclusive items for players who have reached the required Mercantile level.