Fishing

Catch fish and aquatic treasures from the waters.

Fishing drops

When fishing, for each frame (of which there are 60 frames per session), the drops you receive depend on a random roll. 80% of the time, you will receive the fish that you initially selected with the quantity multiplied by the tool efficiency. 20% of the time, you'll receive random drops from the rare items table.

XP is always calculated as selected fish XP×tool efficiency×pet boostsselected\ fish\ XP \times tool\ efficiency \times pet\ boosts independent of drops.

Fish

The fish and their associated XP drops are available in the table below:

Fish Level required XP per catch
Raw Shrimp 1 5
Raw Sardine 5 10
Raw Herring 10 15
Raw Mackerel 15 20
Raw Trout 20 30
Raw Salmon 30 45
Raw Tuna 40 65
Raw Lobster 50 90
Raw Swordfish 55 120
Raw Monkfish 60 150
Raw Shark 70 200
Raw Sea Turtle 80 250
Raw Manta Ray 85 300

Rare items

Whenever you roll to receive items from the rare items table, each item will roll independently so at most, you could receive all items for your fishing level. If you receive no rare items, you will instead get the standard amount of fish as per the standard roll.

Fishing level Drops
1-4 75% Raw Shrimp, 15% Seaweed, 10% Old Boot
5-9 60% Raw Shrimp, 25% Raw Sardine, 10% Seaweed, 5% Old Boot
10-14 45% Raw Shrimp, 30% Raw Sardine, 15% Raw Herring, 8% Seaweed, 2% Old Boot
15-19 35% Raw Sardine, 30% Raw Herring, 20% Raw Mackerel, 10% Oyster, 5% Seaweed
20-29 30% Raw Herring, 30% Raw Mackerel, 20% Raw Trout, 15% Oyster, 5% Pearl
30-39 30% Raw Trout, 25% Raw Mackerel, 20% Raw Salmon, 15% Oyster, 8% Pearl, 2% Crab
40-49 30% Raw Salmon, 25% Raw Trout, 20% Raw Tuna, 12% Crab, 10% Pearl, 3% Raw Lobster
50-59 30% Raw Tuna, 25% Raw Salmon, 20% Raw Swordfish, 15% Raw Lobster, 8% Pearl, 2% Black Pearl
60-69 28% Raw Swordfish, 23% Raw Tuna, 15% Raw Lobster, 12% Raw Monkfish, 12% Raw Shark, 8% Black Pearl, 2% Raw Sea Turtle
70-84 23% Raw Swordfish, 22% Raw Shark, 15% Raw Monkfish, 15% Black Pearl, 12% Raw Manta Ray, 8% Raw Sea Turtle, 3% Raw Lobster, 2% Kraken Tentacle
85-94 28% Raw Shark, 28% Raw Manta Ray, 18% Raw Sea Turtle, 10% Black Pearl, 8% Raw Monkfish, 6% Kraken Tentacle, 2% Ancient Treasure
>95 35% Raw Manta Ray, 23% Raw Sea Turtle, 18% Kraken Tentacle, 12% Raw Shark, 10% Black Pearl, 2% Ancient Treasure

Fishing Rods

Equip a fishing rod to multiply how many fish you catch per session. Higher-tier rods require a higher Fishing level.

Tool Level Required Efficiency
Heirloom Fishing Rod 1 5.25×
Bronze Fishing Rod 1 1.00×
Iron Fishing Rod 15 1.25×
Steel Fishing Rod 30 1.50×
Blessed Fishing Rod 40 2.50×
Mithril Fishing Rod 45 1.75×
Adamantite Fishing Rod 60 2.00×
Dwarven Fishing Rod 60 2.75×
Abyssal Fishing Rod 70 3.25×
Runite Fishing Rod 75 2.25×
Divine Fishing Rod 85 3.50×

Fishing rod tier efficiency multiplier

Depending on the difference in tier between the fishing rod used for fishing, and the level required for fishing fish, you can receive an additional mult to your standard tool efficiency. The effect of this is that when you're fishing lower tier fish your tool has a much higher efficiency with all the bonuses that entails.

For normal tools, their tier is determined by their minimum level required to equip. For the Heirloom Fishing Rod, its tier is defined by your current fishing level. The heirloom's tool efficiency itself is calculated separately as described in Heirlooms.

For fish, the tier depends on the minimum required level for fishing the relevant fish.

The level ranges for each tier are shown below:

Tier Level Range Tools Fish
1 1-14 Bronze Fishing Rod Raw Shrimp, Raw Sardine, Raw Herring
2 15-29 Iron Fishing Rod Raw Mackerel, Raw Trout
3 30-54 Steel Fishing Rod, Blessed Fishing Rod, Mithril Fishing Rod Raw Salmon, Raw Tuna, Raw Lobster
4 55-69 Adamantite Fishing Rod, Dwarven Fishing Rod Raw Swordfish, Raw Monkfish
5 70-84 Abyssal Fishing Rod, Runite Fishing Rod Raw Shark, Raw Sea Turtle
6 ≥85 Divine Fishing Rod Raw Manta Ray

The exact multiplier you get applied to your tool efficiency depends on the tier difference as calculated using the formula: Tier difference=tool tierfish tierTier\ difference = tool\ tier - fish\ tier. The tool efficiency is multiplied as per the table below (— indicates no mult applied)

Tool tier
1 2 3 4 5 6
Fish Tier 1 ×1.25 ×1.5 ×1.75 ×2.0 ×2.25
2 ×1.25 ×1.5 ×1.75 ×2.0
3 ×1.25 ×1.5 ×1.75
4 ×1.25 ×1.5
5 ×1.25
6