Carnival
The Carnival is a Town minigame hub where you earn Carnival Tickets and spend them on prizes.
Earning tickets
Idle minigames run like a skill session — queue one and check back later. Each minute has a chance to earn a ticket, starting at 15% at level 1 and scaling up to 35% at level 99 in the matching skill. Upgrading the Fairgrounds building further increases this chance.
| Minigame | Skill Trained |
|---|---|
| Archery Range | Ranged |
| Strongman Competition | Strength |
| Wizard's Duel | Magic |
| Fishing Derby | Fishing |
Active minigames are played directly and reward more tickets on Hard difficulty. Each has its own 10-minute cooldown between attempts, so you can rotate between all of them back-to-back.
| Minigame | How to play | Normal | Hard |
|---|---|---|---|
| Ring Toss | Time your throw into the target zone | 2 | 7 |
| Hammer Strike | Time your swing for a strong hit | 1–2 | 6–8 |
| Potion Sequence | Repeat a growing memory sequence of potion colors | 2 | 7 |
| Item Appraisal | Pick the more valuable item | 2 | 7 |
| Pick-a-Cup (Fairgrounds tier 1+) | Track which cup hides the gem through a shuffle | 4 | 7 |
| Higher or Lower (Fairgrounds tier 2+) | Guess higher or lower over several rounds — more correct in a row pays more | up to 5 | up to 8 |
Prize Shop
| Prize | Ticket Cost | Effect |
|---|---|---|
| Small XP Lamp | 200 | Grants 10,000 XP to a chosen skill. |
| Large XP Lamp | 800 | Grants 50,000 XP to a chosen skill. |
| Trickster's Amulet | 1,000 | A lucky charm worn by carnival performers. Grants a small combat edge. |
| Strongman's Sigil | 1,600 | A heavy iron ring etched with the mark of the strongman champion. Boosts Strength. |
| Carnival Cape | 2,000 | A vibrant cape worn by carnival champions. Grants 5% more tickets from Carnival sessions. |
| Juggling Imp | 4,000 | A mischievous imp that juggles your worries away. Boosts all skill XP by 3%. |