Dungeons
Each dungeon session lasts the standard session duration (reduced by Agility). Enemies spawn randomly according to the weights below.
Imp Cavern
Recommended Level: 1
A shallow cave filled with mischievous imps. Perfect for absolute beginners!
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Imp | 7 | 70% |
| Giant Rat | 3 | 30% |
Farm
Recommended Level: 1
A peaceful farm with livestock. Great for beginners looking to gather food!
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Chicken | 4 | 40% |
| Sheep | 4 | 40% |
| Cow | 2 | 20% |
Goblin Cave
Recommended Level: 3
A dark cave infested with goblins and giant rats. A good place for new adventurers to train.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Giant Rat | 3 | 30% |
| Goblin | 7 | 70% |
Spider Den
Recommended Level: 6
A web-filled cavern crawling with venomous spiders. Bring antivenom!
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Spider | 8 | 80% |
| Wild Dog | 2 | 20% |
Bandit Camp
Recommended Level: 8
A hideout of thieves and rogues in the wilderness. Watch your coin purse!
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Rogue | 6 | 60% |
| Bandit | 4 | 40% |
Undead Crypt
Recommended Level: 12
An ancient burial ground where the dead refuse to rest. Beware the dark magic!
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Skeleton | 5 | 50% |
| Zombie | 4 | 40% |
| Dark Wizard | 1 | 10% |
Shadow Den
Recommended Level: 15
A network of underground chambers used by the region's thieves and cutpurses as a base of operations. The rogues here are well-armed and very hostile to uninvited guests.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Rogue | 4 | 40% |
| Cutpurse | 3 | 30% |
| Dark Wizard | 3 | 30% |
Fortress Ruins
Recommended Level: 18
The crumbling remains of an ancient castle, now guarded by knights and soldiers.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Guard | 5 | 50% |
| Knight | 3 | 30% |
| Dark Wizard | 2 | 20% |
Drowned Temple
Recommended Level: 20
A sunken temple beneath the sea grotto, its halls filled with brine and ancient sorrow. Drowned cultists drift through the corridors alongside sea spirits and cursed fishermen.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Drowned Cultist | 4 | 40% |
| Sea Spirit | 3 | 30% |
| Cursed Fisherman | 3 | 30% |
Ancient Forest Ruins
Recommended Level: 20
Stone ruins swallowed by the primeval forest, now haunted by corrupted druids, vine beasts, and forest spirits who guard the grove's ancient secrets.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Corrupted Druid | 4 | 40% |
| Vine Beast | 3 | 30% |
| Forest Spirit | 3 | 30% |
Collapsed Mine
Recommended Level: 20
A vast cavern beneath the copper mines. Cave trolls and rock golems haunt the rubble, and giant spiders spin webs across the collapsed shafts.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Mine Spider | 4 | 40% |
| Cave Troll | 3 | 30% |
| Rock Golem | 3 | 30% |
Orc Stronghold
Recommended Level: 22
A fortified orc settlement deep in the mountains. Only the brave dare enter.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Orc Warrior | 7 | 70% |
| Troll | 3 | 30% |
Volcanic Depths
Recommended Level: 28
A scorching cavern inhabited by hellhounds and lesser demons. The heat is unbearable!
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Hellhound | 6 | 60% |
| Demon | 4 | 40% |
Dragon's Lair
Recommended Level: 40
The legendary home of green dragons. Only master warriors survive this challenge.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Dragon | 5 | 50% |
| Demon | 3 | 30% |
| Knight | 2 | 20% |
Infernal Stronghold
Recommended Level: 50
A fortress of fire and brimstone, ruled by demons and hellhounds. The heat alone can kill the unprepared.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Fire Giant | 4 | 40% |
| Demon | 4 | 40% |
| Hellhound | 2 | 20% |
Arcane Ruins
Recommended Level: 55
The functional underground chambers of a destroyed wizard's tower. Arcane constructs follow their last orders with no master left to countermand them. Corrupted mages drawn to the residual magic make the ruins doubly dangerous.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Arcane Construct | 4 | 40% |
| Corrupted Mage | 3 | 30% |
| Void Guardian | 3 | 30% |
Ancient Forge
Recommended Level: 55
A vast dwarven forge that has burned for centuries without tending. Iron golems and forge demons guard its secrets, and dwarven guardians stand ready to repel any intruder.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Dwarven Guardian | 4 | 40% |
| Iron Golem | 3 | 30% |
| Forge Demon | 3 | 30% |
Corrupted Sanctum
Recommended Level: 55
A shadow-drenched sanctum at the heart of the corrupted canopy. Shadow beasts stalk the halls, twisted treants block the passages, and corrupted mages channel the darkness.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Shadow Beast | 3 | 30% |
| Twisted Treant | 3 | 30% |
| Corrupted Mage | 4 | 40% |
Abyssal Ruins
Recommended Level: 55
Ancient ruins that exist simultaneously above and below the water's surface. Abyssal leeches, deep horrors, and void guardians protect whatever the ruins were built to contain.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Abyssal Leech | 4 | 40% |
| Void Guardian | 3 | 30% |
| Deep Horror | 3 | 30% |
Ancient Temple
Recommended Level: 65
An ancient temple guarded by the most powerful creatures in the realm. Only the strongest warriors dare enter.
| Enemy | Weight | Spawn Chance |
|---|---|---|
| Ancient Guardian | 5 | 50% |
| Lich | 3 | 30% |
| Dragon | 2 | 20% |