Dungeons

Each dungeon session lasts the standard session duration (reduced by Agility). Enemies spawn randomly according to the weights below.

Imp Cavern

Recommended Level: 1

A shallow cave filled with mischievous imps. Perfect for absolute beginners!

Enemy Weight Spawn Chance
Imp 7 70%
Giant Rat 3 30%

Farm

Recommended Level: 1

A peaceful farm with livestock. Great for beginners looking to gather food!

Enemy Weight Spawn Chance
Chicken 4 40%
Sheep 4 40%
Cow 2 20%

Goblin Cave

Recommended Level: 3

A dark cave infested with goblins and giant rats. A good place for new adventurers to train.

Enemy Weight Spawn Chance
Giant Rat 3 30%
Goblin 7 70%

Spider Den

Recommended Level: 6

A web-filled cavern crawling with venomous spiders. Bring antivenom!

Enemy Weight Spawn Chance
Spider 8 80%
Wild Dog 2 20%

Bandit Camp

Recommended Level: 8

A hideout of thieves and rogues in the wilderness. Watch your coin purse!

Enemy Weight Spawn Chance
Rogue 6 60%
Bandit 4 40%

Undead Crypt

Recommended Level: 12

An ancient burial ground where the dead refuse to rest. Beware the dark magic!

Enemy Weight Spawn Chance
Skeleton 5 50%
Zombie 4 40%
Dark Wizard 1 10%

Shadow Den

Recommended Level: 15

A network of underground chambers used by the region's thieves and cutpurses as a base of operations. The rogues here are well-armed and very hostile to uninvited guests.

Enemy Weight Spawn Chance
Rogue 4 40%
Cutpurse 3 30%
Dark Wizard 3 30%

Fortress Ruins

Recommended Level: 18

The crumbling remains of an ancient castle, now guarded by knights and soldiers.

Enemy Weight Spawn Chance
Guard 5 50%
Knight 3 30%
Dark Wizard 2 20%

Drowned Temple

Recommended Level: 20

A sunken temple beneath the sea grotto, its halls filled with brine and ancient sorrow. Drowned cultists drift through the corridors alongside sea spirits and cursed fishermen.

Enemy Weight Spawn Chance
Drowned Cultist 4 40%
Sea Spirit 3 30%
Cursed Fisherman 3 30%

Ancient Forest Ruins

Recommended Level: 20

Stone ruins swallowed by the primeval forest, now haunted by corrupted druids, vine beasts, and forest spirits who guard the grove's ancient secrets.

Enemy Weight Spawn Chance
Corrupted Druid 4 40%
Vine Beast 3 30%
Forest Spirit 3 30%

Collapsed Mine

Recommended Level: 20

A vast cavern beneath the copper mines. Cave trolls and rock golems haunt the rubble, and giant spiders spin webs across the collapsed shafts.

Enemy Weight Spawn Chance
Mine Spider 4 40%
Cave Troll 3 30%
Rock Golem 3 30%

Orc Stronghold

Recommended Level: 22

A fortified orc settlement deep in the mountains. Only the brave dare enter.

Enemy Weight Spawn Chance
Orc Warrior 7 70%
Troll 3 30%

Volcanic Depths

Recommended Level: 28

A scorching cavern inhabited by hellhounds and lesser demons. The heat is unbearable!

Enemy Weight Spawn Chance
Hellhound 6 60%
Demon 4 40%

Dragon's Lair

Recommended Level: 40

The legendary home of green dragons. Only master warriors survive this challenge.

Enemy Weight Spawn Chance
Dragon 5 50%
Demon 3 30%
Knight 2 20%

Infernal Stronghold

Recommended Level: 50

A fortress of fire and brimstone, ruled by demons and hellhounds. The heat alone can kill the unprepared.

Enemy Weight Spawn Chance
Fire Giant 4 40%
Demon 4 40%
Hellhound 2 20%

Arcane Ruins

Recommended Level: 55

The functional underground chambers of a destroyed wizard's tower. Arcane constructs follow their last orders with no master left to countermand them. Corrupted mages drawn to the residual magic make the ruins doubly dangerous.

Enemy Weight Spawn Chance
Arcane Construct 4 40%
Corrupted Mage 3 30%
Void Guardian 3 30%

Ancient Forge

Recommended Level: 55

A vast dwarven forge that has burned for centuries without tending. Iron golems and forge demons guard its secrets, and dwarven guardians stand ready to repel any intruder.

Enemy Weight Spawn Chance
Dwarven Guardian 4 40%
Iron Golem 3 30%
Forge Demon 3 30%

Corrupted Sanctum

Recommended Level: 55

A shadow-drenched sanctum at the heart of the corrupted canopy. Shadow beasts stalk the halls, twisted treants block the passages, and corrupted mages channel the darkness.

Enemy Weight Spawn Chance
Shadow Beast 3 30%
Twisted Treant 3 30%
Corrupted Mage 4 40%

Abyssal Ruins

Recommended Level: 55

Ancient ruins that exist simultaneously above and below the water's surface. Abyssal leeches, deep horrors, and void guardians protect whatever the ruins were built to contain.

Enemy Weight Spawn Chance
Abyssal Leech 4 40%
Void Guardian 3 30%
Deep Horror 3 30%

Ancient Temple

Recommended Level: 65

An ancient temple guarded by the most powerful creatures in the realm. Only the strongest warriors dare enter.

Enemy Weight Spawn Chance
Ancient Guardian 5 50%
Lich 3 30%
Dragon 2 20%