Dungeons

Each dungeon session lasts the standard session duration (reduced by Agility). Enemies spawn randomly according to the weights on each dungeon's page.

More information about specific dungeons can be found on their particular pages.

Dungeon Recommended Level Description
Imp Cavern 1 A shallow cave filled with mischievous imps. Perfect for absolute beginners!
Farm 1 A peaceful farm with livestock. Great for beginners looking to gather food!
Goblin Cave 3 A dark cave infested with goblins and giant rats. A good place for new adventurers to train.
Spider Den 6 A web-filled cavern crawling with venomous spiders. Bring antivenom!
Bandit Camp 8 A hideout of thieves and rogues in the wilderness. Watch your coin purse!
Undead Crypt 12 An ancient burial ground where the dead refuse to rest. Beware the dark magic!
Shadow Den 15 A network of underground chambers used by the region's thieves and cutpurses as a base of operations. The rogues here are well-armed and very hostile to uninvited guests.
Fortress Ruins 18 The crumbling remains of an ancient castle, now guarded by knights and soldiers.
Collapsed Mine 20 A vast cavern beneath the copper mines. Cave trolls and rock golems haunt the rubble, and giant spiders spin webs across the collapsed shafts.
Ancient Forest Ruins 20 Stone ruins swallowed by the primeval forest, now haunted by corrupted druids, vine beasts, and forest spirits who guard the grove's ancient secrets.
Drowned Temple 20 A sunken temple beneath the sea grotto, its halls filled with brine and ancient sorrow. Drowned cultists drift through the corridors alongside sea spirits and cursed fishermen.
Orc Stronghold 22 A fortified orc settlement deep in the mountains. Only the brave dare enter.
Rogue Sanctum 25 The guild's inner refuge — a fortified hideout accessible only to proven members. Trespassers are dealt with swiftly and without mercy.
Volcanic Depths 28 A scorching cavern inhabited by hellhounds and lesser demons. The heat is unbearable!
Dragon's Lair 40 The legendary home of green dragons. Only master warriors survive this challenge.
The Sunspire 40 A sun-tower ruin cracked open by the solstice, spilling heat spirits into the region. Part of the Sunspire Solstice event.
Infernal Stronghold 50 A fortress of fire and brimstone, ruled by demons and hellhounds. The heat alone can kill the unprepared.
Ancient Forge 55 A vast dwarven forge that has burned for centuries without tending. Iron golems and forge demons guard its secrets, and dwarven guardians stand ready to repel any intruder.
Arcane Ruins 55 The functional underground chambers of a destroyed wizard's tower. Arcane constructs follow their last orders with no master left to countermand them. Corrupted mages drawn to the residual magic make the ruins doubly dangerous.
Corrupted Sanctum 55 A shadow-drenched sanctum at the heart of the corrupted canopy. Shadow beasts stalk the halls, twisted treants block the passages, and corrupted mages channel the darkness.
Cloud Kingdom 55 A realm above the clouds, reached by climbing a legendary beanstalk. Giants roam vast floating islands, sky serpents drift between the cloudbanks, and storm imps crackle with restless energy. Few have seen it. Fewer still have returned to speak of it.
Abyssal Ruins 55 Ancient ruins that exist simultaneously above and below the water's surface. Abyssal leeches, deep horrors, and void guardians protect whatever the ruins were built to contain.
Guild of Shadows 58 The innermost sanctum of the thieves' guild — a place few have found and fewer have left. The guild's most elite enforcers protect its deepest secrets.
Ancient Temple 65 An ancient temple guarded by the most powerful creatures in the realm. Only the strongest warriors dare enter.
Void Rift 72 A tear in reality that bleeds void creatures into the mortal world. The air crackles with chaotic energy and the ground shimmers with otherworldly light.
Frozen Citadel 82 A fortress entombed beneath a glacier for a thousand years. Its halls are preserved in perfect silence, and the ancient defenders still patrol their posts.
Abyssal Throne 92 The deepest point in the known world — a vast cavern where void lords have held dominion since before recorded history. Few have entered. Fewer have returned.