Thieves' Den
Skill: Thieving Level Required: 1 Unlocks: Rogue Sanctum
A labyrinth of tunnels and hideouts beneath the city streets, used by an organised ring of thieves. Someone has left a trail of notes — and they lead somewhere far more dangerous.
XP Per Minute
| Level | XP / Minute |
|---|---|
| Level 1+ | 6–12 |
| Level 5+ | 9–17 |
| Level 10+ | 13–22 |
| Level 15+ | 20–30 |
| Level 20+ | 28–42 |
| Level 25+ | 38–55 |
| Level 30+ | 50–72 |
| Level 35+ | 63–90 |
| Level 40+ | 78–112 |
Loot
Drops scale with your skill level within the expedition.
| Level | Possible Drops |
|---|---|
| Level 1+ | 70% Coins, 30% Bread, 25% Air Rune |
| Level 5+ | 75% Coins, 8% Sapphire, 30% Chaos Rune |
| Level 10+ | 80% Coins, 12% Sapphire, 35% Chaos Rune, 5% Emerald |
| Level 20+ | 80% Coins, 15% Sapphire, 8% Emerald, 40% Chaos Rune, 15% Death Rune |
| Level 30+ | 85% Coins, 12% Emerald, 40% Chaos Rune, 25% Death Rune, 5% Ruby |
| Level 40+ | 85% Coins, 15% Emerald, 35% Death Rune, 8% Ruby |
Lore Notes
Lore notes are uncovered gradually over multiple expedition sessions. Collect all 5 to unlock the dungeon they reveal.
- A crumpled ledger page: names, dates, and numbers. Someone has been tracking payments to a person called the Warden.
- Scratched into the wall: 'For those who prove themselves — the Sanctum awaits. Ask no questions.'
- A torn letter warning a member to stay away from the eastern tunnels. No reason is given.
- A wax-sealed map fragment. The seal is unfamiliar — a shadow behind a locked door.
- The last passage opens into a vaulted chamber. At the far end, a reinforced door bears the same seal. The Rogue Sanctum lies beyond.